
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products Contents: Warriors of the Wind Learn the tactics of fighting airborne opponents, and add four new flying races to your AD&D campaign, either as opponents or allies for your PCs. By Michael Lambert Xakhun Airship The drow could never aspire to conquer the skies, could they? Learn the secrets of the Xakhun clan’s plan for conquest of the outer world. By Roger Raupp Soulkeeper What wager is worth more than a witch’s entire fortune? By Michaelene Pendleton WYRMS OF THE NORTH No adventurer should ever underestimate the danger of a dragon named “Old Snarl,” unless one’s prepared for “a right bit of Klauth work.”By Ed Greenwood ARCANE LORE “Spells of Elemental Air” can take your wizards to new heights.By Robert S. Mullin BAZAAR OF THE BIZARRE From the mechanical to the magical, peruse this fine selection of “Miracles of Flight.” By James Wyatt and Steve Berman DRAGON ECOLOGIES A clever wizard applies his knowledge of the four sphinxes to profit from their natural animosity in “The Ecology of the Sphinx.” By Johnathan M. Richards COLUMNS THE WYRM’S TURN by Dave Gross D-MAIL CONVENTION CALENDAR FORUM SAGE ADVICE by Skip Williams OUT OF CHARACTER by Peter Adkison BOOKWYRMS PROFILES by Allen Varney
Page Count:
0
Publication Date:
1998-02-01
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