
How The Influential Industry That Produced Such Popular Games As Oregon Trail And Kidpix Emerged From Experimental Efforts To Use Computers As Tools In Child-centered Learning. Intro -- Contents -- Series Foreword -- Acknowledgments -- 1 Introduction -- 2 Academics -- 3 Entertainment -- 4 Construction -- 5 Conclusion -- Notes -- References -- Index.
Page Count:
248
Publication Date:
2012-01-01
ISBN-10:
0262258919
ISBN-13:
9780262258913
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