
"Cover"--"Title"--"Copyright" -- "CONTENTS" -- "List of figures" -- "List of tables" -- "List of contributors" -- "Introduction" -- "PART ONE Perspectives in planning and urban design" -- "1 New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual" -- "2 Realizing sensory urban environments: decoding synthetic realities with urban performance simulation" -- "3 Doing the right thing: gamification as a means to tuning human behaviour" -- "4 ICT, open data and the Internet of Things: potential future trajectories in urban planning" -- "PART TWO Help planners plan: decision support, methods, tools and applications" -- "5 Cognitive computing for urban planning" -- "6 Between self-organization and planning: cities and the fractal ordering principle" -- "7 Space syntax: a method to measure urban space related to social, economic and cognitive factors" -- "8 From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences" -- "9 Planning support models in an era of shrinking population: recent planning trends and research developments in Japan" -- "PART THREE Get the public on board!" -- "10 Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes" -- "11 Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic information (f-VGI)" -- "12 Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming" -- "13 X the rods: enhancing interaction within urban setting using light and sound stimuli" -- "14 Memes and civic action: building and sustaining civic empowerment through the internet
Page Count:
288
Publication Date:
2018-01-01
ISBN-10:
1138283487
ISBN-13:
9781138283480
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