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OWEN. J. ETHAN

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Stand Alone

The Performance Pipeline - Advanced Shaders, Post-Processing, And Optimization For Indie Games
Foundational C++ & Engine Architecture - Core C++ For FPS Development, Architecture, Data and Performance
JVM Power Play - Concurrent Programming For Seamless Mobile Games
Launch Sequence - Building Your First Mobile Arcade Game an Kotlin
Cross-Device Game Mastery - Lifecycle, Fragmentation, And Platform Independence
Pixel Pioneers - A Comprehensive Guide to 2D Game Development In Unity
Mastering Android Game Physics - Collision And Kinematics
The Rapid Prototyper - 3D Game Design With Unity Physics And Scripting
Real-Time Rendering For FPS - Advanced Graphics Pipelines And Visual C++
Networked Worlds - Multi-Player Systems, Physics Simulation, And Combat AI