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Trafford, George

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Stand Alone

CUDA for Performance-Critical Computing: Design, Profile, and Optimize GPU Workloads for Maximum Throughput and Scalability
Unity 6 Mobile Game Development with Monetization: Build Profitable Casual and Hybrid-Casual Games for Android and iOS Using Ads, IAP, and Proven Mobile Strategies
Professional Unity Game Development: Build Production-Ready Games with Scalable Architecture, Clean C# Practices, and Performance-Focused Workflows
Practical Rust for Game Development: Build Real 2D and 3D Games Using Bevy, ECS Architecture, and High-Performance Rust
Practical iOS & macOS Game Development with Swift and SpriteKit: Build Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple Platforms