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Based on the proceedings of an international conference, this volume includes discussions of search algorithms, evaluation techniques, learning by simulated genetic evolution, the computer composition of chess problems and attempts to use pattern recognition in place of computation.
This volume investigates the technical advancements and algorithmic strategies required to improve the performance of computer chess programs. The editor, D. F. Beal, compiles research presented at an international conference to examine the intersection of computational power and heuristic decision-making. The text provides a framework for understanding how search algorithms and evaluation functions contribute to machine-based strategic play.
What You Will Find
Scope Limits
Experts recognize this volume as a significant historical record of the methodologies that defined early artificial intelligence in game theory. Readers frequently note the technical density of the prose, which serves as a specialized reference for those interested in the evolution of computational chess engines.
Page Count:
473
Publication Date:
1991-01-01
Publisher:
Ellis Horwood Ltd
ISBN-10:
0130065374
ISBN-13:
9780130065377
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