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Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features: - Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more - Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation - Get started with building augmented reality experience using Unity's AR Foundation Book Description: Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What You Will Learn:
This guide provides a practical, hands-on approach to developing professional-quality games and augmented reality experiences using Unity 2020 and C#. The book aims to equip readers with the skills to leverage Unity's extensive features, from core scripting and UI implementation to advanced graphics pipelines and AR Foundation. It guides users through building a complete game, emphasizing step-by-step tutorials and real-world application of Unity concepts. The content covers integrating graphics, sound, animation, physics, and basic AI, alongside performance optimization techniques.
This book is structured as a practical guide for developers looking to master Unity 2020. The content focuses on hands-on tutorials and real-world projects, suggesting an emphasis on applied learning and skill development. Its coverage of advanced features like URP, Shader Graph, and AR Foundation indicates a target audience interested in modern game development and immersive technologies. The book aims to provide a solid foundation for developing games and AR experiences of any scale.
Page Count:
580
Publication Date:
2020-07-27
Publisher:
Packt Publishing, Limited
ISBN-10:
1838642005
ISBN-13:
9781838642006
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