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Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book Description Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power
This book provides a comprehensive guide to learning C# programming and game development using the Unity engine. It is designed for beginners, offering an intuitive approach to understanding C# concepts, terminology, and best practices. The book guides readers through building a functional game, reinforcing learned principles with practical application and providing a clear path for advancing their skills.
This updated edition of the Learning C# by Developing Games with Unity series aims to provide a clear and accessible path for aspiring game developers. It focuses on practical application, guiding users from fundamental C# concepts to building a playable game within the Unity environment. The inclusion of modern C# features and Unity updates, along with a new chapter on collection types, suggests a commitment to keeping the content relevant for current learners. The book is structured to build confidence and provide a solid foundation for further game development projects.
Page Count:
366
Publication Date:
2020-08-21
Publisher:
Packt Publishing
ISBN-10:
1800204442
ISBN-13:
9781800204447
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