
Mastering Unity: The Complete Game Development Tutorial Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an Apple Design Awards winner. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, and construction. The book covers the following: Chapter 1: Introduction to Unity and Game Development Overview of Unity and its features Installing and setting up Unity Understanding the Unity interface Introduction to game development concepts in Unity Creating your first Unity project Chapter 2: Game Objects and Transformations in Unity Working with game objects in Unity Transforming and manipulating game objects in Unity Understanding parent-child relationships in Unity Introduction to the Unity hierarchy Using prefabs for efficient game object management in Unity Chapter 3: Scripting in Unity (Part 1) Introduction to Unity scripting with C# Basics of C# programming language Creating and attaching scripts to game objects Variables, data types, and operators in C# Functions and methods in Unity scripting Chapter 4: Scripting in Unity (Part 2) Control flow and decision-making in C# Loops and iterations in Unity scripting Arrays and collections in C# Events and delegates in Unity Introduction to object-oriented programming (OOP) in Unity Chapter 5: User Input and Player Controls in Unity Handling user input in Unity Working with mouse and keyboard inputs in Unity Mobile touch input and gestures in Unity Implemen
Page Count:
204
Publication Date:
2023-06-25
Publisher:
Independently published
ISBN-13:
9798399772691
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