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This book explores the foundational principles and practical applications of creating adventures on the Commodore 64 computer. Authored by Clive Gifford, a writer known for his accessible guides to technology and computing, the book likely draws upon the technical capabilities of the C64 to guide readers through game design. It aims to demystify the process of programming interactive fiction and adventure games for a popular home computer of the era.
This book is likely regarded as a practical, hands-on guide for hobbyists and aspiring game developers interested in the Commodore 64 platform. The subject matter suggests a focus on the technical aspects of programming adventure games, appealing to those with an interest in retro computing and early interactive entertainment.
Page Count:
0
Publication Date:
1984-01-01
ISBN-10:
090756349X
ISBN-13:
9780907563495
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