
This new edition has all the familiar elements that made previous editions a leading intro textbook, including: Extensive use of computer graphics. Coverage includes a simple-to-use graphics package (provided as a Python module) that allows students both to learn the principles of computer graphics and to practice object-oriented concepts without the complexity inherent in a full-blown graphics library and event-driven programming. Interesting examples. This book is packed with complete programming examples to solve real problems. Readable prose. Key computer science concepts are introduced in a natural way as an outgrowth of a developing discussion. Flexible spiral coverage. Each chapter is organized so that new ideas are introduced gradually, giving students time to assimilate an increasing level of detail. Ideas that take more time to master are introduced in early chapters and reinforced in later chapters. Just-in-time object coverage. This book gradually introduces object concepts after a brief initial grounding in the basics of imperative programming. Students learn multiple design techniques, including top-down (functional decomposition), spiral (prototyping), and object-oriented methods. Extensive end-of-chapter problems. Exercises at the end of every chapter provide ample opportunity for students to reinforce their mastery of the chapter material and to practice new programming skills. NEW TO THE FOURTH EDITION The focus of this edition continues to be on providing a solid foundation in computer science appropriate for a first computing course for CS majors (CS1). At the same time, many learners outside of CS are also keen to develop programming skills. All budding programmers are best served by a firm grounding in computer science and software design, so the material here has been streamlined and reorganized to make it more useful as a reference for learners in
Page Count:
212
Publication Date:
2024-03-01
Publisher:
Franklin Beedle & Associates
ISBN-10:
1590282981
ISBN-13:
9781590282984
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