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Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. This Teacher Handbook includes full curriculum coverage with Programme of Study and CAS objectives listed for each chapter, differentiated activities and learning outcomes for different abilities, lesson overviews and model answers to practice questions. Also includes preparation for using the programming languages App Inventor and Python.
This handbook provides a structured pedagogical framework for educators to deliver the Key Stage 3 Computing curriculum effectively. Diane Levine offers a comprehensive guide designed to bridge the gap between foundational computational thinking and the advanced requirements of GCSE-level study. The text integrates specific CAS objectives with practical classroom strategies to ensure students develop both technical proficiency and creative problem-solving skills.
What You Will Find
Educators frequently cite this handbook as a practical resource for navigating the complexities of the modern computing curriculum. Experts highlight the inclusion of differentiated materials as a significant aid for managing diverse classroom environments.
Page Count:
112
Publication Date:
2017-05-18
Publisher:
Oxford University Press
ISBN-10:
0198395582
ISBN-13:
9780198395584
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