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The Net Force investigates when monsters from a computer game threaten an annual computer gamers' convention.
A virtual reality game spills into the real world, threatening a massive convention. The Net Force must race against time to stop digital monsters from a popular computer game from wreaking havoc at the annual Global Gamers' Convention. With the line between the digital and physical worlds blurred, the team faces an unprecedented threat where the rules of reality no longer apply.
The premise suggests a fast-paced techno-thriller that capitalizes on the growing popularity of video games and virtual reality in the early 2000s. The narrative likely focuses on technological solutions to extraordinary problems, a hallmark of the Tom Clancy's Net Force series. Readers can expect a blend of action, suspense, and speculative elements as the Net Force confronts a threat that transcends conventional boundaries. The story aims to explore the potential dangers of unchecked technological advancement and the blurring of digital and real-world experiences.
Page Count:
96
Publication Date:
2000-01-01
ISBN-10:
0425175146
ISBN-13:
9780425175149
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