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This book investigates the fundamental principles and techniques for creating realistic character motion in computer graphics. Norman I. Badler, a pioneer in the field, draws upon his extensive research to present a comprehensive framework for animating human and humanoid figures. The work details the underlying biomechanics, control systems, and computational methods required to generate believable movement, utilizing a combination of theoretical exposition and practical examples.
This foundational text is recognized for its rigorous approach to the technical challenges of character animation. It is considered an essential resource for researchers and practitioners in computer graphics and animation, offering deep insights into the computational and biomechanical aspects of creating lifelike movement. The book's detailed explanations and systematic presentation of methods have established it as a key reference in the field.
Page Count:
348
Publication Date:
1991-01-01
ISBN-10:
1558601066
ISBN-13:
9781558601062
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