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Shelf and general wear.
This text investigates the fundamental principles and practical implementation of interactive computer graphics on microcomputer systems. Chan S. Park provides a structured approach to understanding how graphical data is processed, rendered, and manipulated within the constraints of early microcomputing hardware. The book serves as a technical manual for developers seeking to bridge the gap between mathematical modeling and visual output on personal computing platforms.
What You Will Find
Experts recognize this work as a period-specific technical resource that captures the foundational challenges of early graphical programming. Readers frequently note the academic density of the prose, which requires a solid background in mathematics and assembly or early high-level programming languages to fully implement the provided techniques.
Page Count:
458
Publication Date:
1985-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201055414
ISBN-13:
9780201055412
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