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Understand the importance of programming, even if you’ve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You Will Learn Gain basic programming skills Build fun and creative programs Use files for making a holiday card Combine videos, images, and graphics in a Processing sketch Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs more motivation; anyone who wants to learn about the Processing language.
This book introduces the fundamentals of programming through the Processing language, emphasizing its creative and expressive potential. The author, Jeanine Meyer, guides readers with no prior programming experience through the process of developing interactive and animated projects. The book frames programming as a creative endeavor, akin to writing or composing, by focusing on idea formulation, planning, iterative development, and refinement. It aims to demonstrate how logic and mathematics can be applied to produce visually appealing results, making programming an accessible and rewarding pursuit.
The book is positioned as an accessible entry point for individuals new to programming or those seeking renewed motivation. It highlights the creative and expressive aspects of coding, aiming to demystify the process for a broad audience interested in the Processing language. The approach emphasizes practical application through engaging examples, suggesting it is suitable for learners who want to build tangible projects.
Page Count:
319
Publication Date:
2018-06-15
Publisher:
Springer Nature
ISBN-10:
1484236971
ISBN-13:
9781484236970
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