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Explains how to program the Atari home computer in the BASIC language to play a variety of games
This book investigates the fundamental principles of game development on the Atari home computer system using the BASIC programming language. Authors Hal Renko and Sam Edwards provide a structured approach to understanding how hardware constraints and software logic interact to create interactive entertainment. By utilizing a series of practical examples, the authors demonstrate how to translate basic programming concepts into functional game mechanics for the Atari platform.
What You Will Find
Experts recognize this as a foundational resource for early home computing hobbyists interested in game design. Readers frequently note that the text provides a clear, accessible entry point for those learning to code within the specific limitations of the Atari hardware architecture.
Page Count:
154
Publication Date:
1984-05-01
Publisher:
Addison-Wesley Educational Publishers Inc
ISBN-10:
0201146703
ISBN-13:
9780201146707
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