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This book investigates the practical application of BASIC programming to create interactive software for the Sinclair ZX81 home computer. Author Hal Renko provides a structured approach for hobbyists to understand the limitations and capabilities of the ZX81 hardware. By utilizing specific code examples and logic structures, the text serves as a manual for users aiming to develop functional games within the constraints of early 1980s microcomputing. The argument centers on the accessibility of game design for novice programmers using the machine's built-in language.
What You Will Find
Experts recognize this as a period-specific resource that captures the limitations and creative workarounds of the Sinclair ZX81 era. Readers frequently note the technical density of the code listings, which require manual entry and careful attention to syntax.
Page Count:
154
Publication Date:
1983-12-01
Publisher:
Addison-Wesley Educational Publishers Inc.,U.S.
ISBN-10:
020114672X
ISBN-13:
9780201146721
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