
What is Artificial Intelligence? Problem strategy. State-graph search. Subproblems, subgoals, and plans. Hierarchical plans and procedural nets. Game playing programs: tree search. Game playing programs: heuristics. Pattern recognition and perception. Robots. Computational logic: propositions and predicates. Computational logic: resolution. Representation of knowledge. Natural language processing. LISP. Bibliography. Index.
Page Count:
251
Publication Date:
1979-01-01
Publisher:
Tab Books
ISBN-10:
0830610766
ISBN-13:
9780830610761
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