
As an Amazon Associate and affiliate partner, Menrva Books earns from qualifying purchases. Learn more
No description available.
This book investigates the technical and narrative mechanics required to design and implement a complete adventure game for the Commodore 64 platform. The authors, Hal Renko and Sam Edwards, utilize their expertise in early home computing to provide a structured framework for game development. They present a comprehensive guide that bridges the gap between creative storytelling and the logical constraints of 8-bit programming. By focusing on the specific architecture of the Commodore 64, the text offers a practical methodology for aspiring developers of the era.
What You Will Find
Experts and hobbyists recognize this work as a significant technical resource for understanding the limitations and capabilities of early 8-bit game design. Readers frequently note the practical utility of the provided code examples for those interested in the history of home computing.
Page Count:
120
Publication Date:
1984-09-01
Publisher:
Addison-Wesley Educational Publishers Inc.,U.S.
ISBN-10:
0201145634
ISBN-13:
9780201145632
No comments yet. Be the first to share your thoughts!