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This book investigates the fundamental programming logic and code structures required to develop interactive games for early BBC Microcomputer systems. Tim Hartnell, a prolific author of early computing literature, provides a comprehensive collection of source code and design principles aimed at hobbyists and budding programmers. The text serves as a practical manual, translating complex machine capabilities into accessible game mechanics through the use of BASIC programming language. By examining these examples, the author demonstrates how to manipulate graphics, sound, and user input to create engaging software experiences.
What You Will Find
Experts recognize this work as a significant historical artifact of the 1980s home computing era, reflecting the pedagogical style of early programming guides. Readers frequently note the accessibility of the code examples, which remain useful for those interested in retro-computing and the evolution of game development.
Page Count:
368
Publication Date:
1983-01-01
Publisher:
Addison Wesley Higher Education (a Pearson Education company)
ISBN-10:
0201146401
ISBN-13:
9780201146400
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