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Lists thirty programs for action games, puzzles, board games, word games, and pattern making
This book investigates the practical application of BASIC programming to create a diverse suite of interactive software for the Commodore 64 home computer. Authors Hall Renko and Sam Edwards provide a structured collection of source code designed to demonstrate fundamental game development techniques. By utilizing the specific hardware capabilities of the Commodore 64, the text serves as a functional guide for users to input, execute, and modify their own digital entertainment.
What You Will Find
Collectors and retro-computing enthusiasts frequently cite this work as a representative example of 1980s hobbyist programming literature. The text is valued for its accessibility to beginners while providing a broad overview of the era's common software development patterns.
Page Count:
144
Publication Date:
1984-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201164833
ISBN-13:
9780201164831
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