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Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you’ll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever! The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting― along with their lives―comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways... it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this
A mining town trapped in its final hour must be saved from a time-bending relic before its heroes succumb to the temptation of rewriting their own pasts. Taako, Magnus, and Merle are tasked with retrieving the Temporal Chalice from the town of Refuge, which has been sealed by an arcane bubble. Their mission is cut short when the town is destroyed at noon, only for them to find themselves reliving the same hour. To escape the loop and prevent the town's destruction, they must uncover the Chalice's secrets while resisting its power to alter their personal histories.
Based on its position as a #1 New York Times bestselling series and its origin from a popular podcast, 'The Adventure Zone: The Eleventh Hour' is expected to resonate strongly with fans of the McElroy brothers' brand of humor and storytelling. The premise, involving time loops and personal regret, suggests a narrative that balances high stakes with character-driven emotional arcs. The involvement of Carey Pietsch as illustrator indicates a visually engaging experience, consistent with the series' established aesthetic. Critical reception for the series generally highlights its charm, wit, and the unique blend of tabletop role-playing and comedic narrative.
Page Count:
352
Publication Date:
2023-02-21
Publisher:
First Second
ISBN-10:
1250793785
ISBN-13:
9781250793782
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