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Introduces the basic concepts and operations for building worlds both real and imagined with the 3D graphics program. The guide shows how to create, model, map, animate, and render objects with the illusion of moving in space. Annotation c. Book News, Inc., Portland, OR (booknews.com)
This guide investigates the fundamental operational workflows and technical requirements for mastering 3D Studio Max R3 to produce professional-grade digital imagery. Michele Matossian provides a structured, step-by-step framework designed to transition users from basic interface navigation to complex 3D scene construction. By utilizing a modular approach, the text addresses the core functions of modeling, texturing, and rendering within the software environment.
What You Will Find
This text is recognized as a foundational resource for beginners seeking to understand the interface and basic capabilities of 3D Studio Max R3. Readers frequently note the clarity of the instructional steps, which prioritize practical application over theoretical abstraction.
Page Count:
373
Publication Date:
2001-11-05
Publisher:
Peachpit Pr
ISBN-10:
0201353504
ISBN-13:
9780201353501
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