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This book investigates the implementation of fundamental and advanced graphics algorithms using the C++ programming language to solve real-world rendering and computational geometry problems. Marv Luse provides a technical framework for developers to translate mathematical concepts into efficient, executable code. The text bridges the gap between theoretical computer graphics and practical software engineering, emphasizing performance and maintainability in C++ environments. By focusing on standard libraries and modern coding practices, the author establishes a methodology for building robust graphics engines from the ground up.
What You Will Find
Experts recognize this text as a practical resource for programmers seeking to understand the underlying mechanics of graphics libraries. Readers frequently note the technical density of the code examples, which require a solid foundation in C++ to fully implement.
Page Count:
496
Publication Date:
1997-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201408457
ISBN-13:
9780201408454
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