
As an Amazon Associate and affiliate partner, Menrva Books earns from qualifying purchases. Learn more
*****Many teachers use playing-card activities to engage their students in probabiltity experiments and learning games. Cleverly hidden among all the book's obvious entertainment--short cuts, trivia, twisted histories, tricks, and games--are the most popular of those educational exercises.
This book investigates the intersection of recreational card play and educational engagement by demonstrating how standard playing cards can serve as tools for learning. The authors, operating under the Planet Dexter imprint, curate a collection of activities that blend entertainment with pedagogical utility. By integrating trivia, history, and game mechanics, the text provides a framework for using play as a vehicle for teaching probability and logical reasoning.
What You Will Find
Educators frequently cite this text as a useful resource for integrating kinesthetic learning into mathematics curricula. The book is noted for its accessible tone, which balances instructional rigor with a playful approach to card-based activities.
Page Count:
64
Publication Date:
1995-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201409356
ISBN-13:
9780201409352
No comments yet. Be the first to share your thoughts!