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This text investigates the efficacy of integrating structured games into mathematics curricula to improve student engagement and conceptual retention. John F. Marshall, drawing on his experience in educational development, presents a framework for utilizing play-based activities to reinforce core mathematical principles. The book argues that gamification serves as a bridge between abstract numerical concepts and practical application within the classroom environment.
What You Will Find
Scope Limits
Educators frequently utilize this text as a practical resource for diversifying instructional methods in primary and secondary mathematics. Experts note that the book provides a clear, accessible methodology for teachers seeking to increase student participation through active learning techniques.
Page Count:
0
Publication Date:
1990-01-01
Publisher:
Oliver & Boyd
ISBN-10:
0050045849
ISBN-13:
9780050045848
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