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This text investigates the foundational principles and practical implementation of computer graphics systems through the lens of standardized software packages. The author, a recognized authority in the field, utilizes a structured pedagogical approach to explain how hardware and software interact to render visual data. By focusing on the IBM-compatible environment and specific graphics libraries, the book provides a rigorous framework for understanding the mathematical and logical operations required for modern graphical output.
What You Will Find
Experts and academics frequently cite this work as a foundational resource for understanding the evolution of graphics programming standards. Readers often note the technical density of the prose, which serves as a comprehensive reference for those working within the specific constraints of the era's hardware and software ecosystems.
Page Count:
0
Publication Date:
1994-06-01
Publisher:
Addison-Wesley Pub Co (Computer)
ISBN-10:
0201547007
ISBN-13:
9780201547009
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