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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”—Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.”—Ben ShneidermanAs 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tip
This book investigates the core principles, interaction techniques, and human factors required to design effective 3D user interfaces for emerging software and hardware applications. The authors, all established experts in computer graphics and human-computer interaction, synthesize empirical research and practical design guidelines to bridge the gap between 3D graphical potential and user-centered reality. By building upon established 2D usability standards while addressing the unique spatial challenges of 3D environments, the text provides a comprehensive framework for developers and researchers to create functional, intuitive 3D systems.
What You Will Find
Experts in the field recognize this work as a foundational and encyclopedic reference for practitioners and students alike. Readers frequently note the academic rigor and the practical utility of the design guidelines provided by the authors.
Page Count:
478
Publication Date:
2004-01-01
Publisher:
Addison-Wesley Professional
ISBN-10:
0201758679
ISBN-13:
9780201758672
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