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Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains b&w and color photos and illustrations, and 3D viewing glasses. Annotation copyright Book News, Inc. Portland, Or.
This text investigates the fundamental principles and technical components required to design and implement functional virtual reality systems. Author John Vince provides a comprehensive overview of the field, drawing upon his expertise in computer graphics to bridge the gap between theoretical concepts and practical application. The book synthesizes hardware requirements, software architecture, and human factors to establish a framework for understanding how immersive environments are constructed and experienced.
What You Will Find
Experts recognize this work as a foundational text for students and professionals entering the field of virtual reality. Readers frequently note the technical density of the prose, which effectively balances academic rigor with practical implementation details.
Page Count:
388
Publication Date:
1995-01-01
Publisher:
Pearson Prentice Hall
ISBN-10:
0201876876
ISBN-13:
9780201876871
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