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This text investigates the technical implementation of bitmapped graphics systems using the C++ programming language. Marv Luse provides a structured approach to low-level graphics manipulation, focusing on the intersection of hardware memory management and software rendering. The book serves as a technical manual for developers seeking to understand how pixels are addressed, manipulated, and displayed within a C++ environment.
What You Will Find
Experts identify this as a specialized technical reference for developers working with legacy or embedded graphics systems. Readers frequently note the high level of technical detail regarding memory addressing and the practical nature of the provided code examples.
Page Count:
705
Publication Date:
1993-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201964163
ISBN-13:
9780201964165
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