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The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: blast Theory Merce Cunningham Eduardo Kac forced entertainment Lynn Hershman Jodi Orlan Guillermo Gomez-Pena Marcel-li Antunez Roca Jeffrey Shaw Stelarc.Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.
This book investigates the evolving interface between traditional theatre, performance art, and digital simulation in the twenty-first century. Gabriella Giannachi, a scholar in performance and new media, utilizes a cross-disciplinary framework to examine how computer-mediated practices redefine the aesthetic boundaries of the stage. By analyzing the work of prominent contemporary artists, the author argues that virtuality has become a fundamental parameter for understanding both artistic production and human experience in a simulated age.
What You Will Find
Experts recognize this work as a foundational text for understanding the intersection of digital technology and live performance. Readers frequently note the academic density of the prose and its utility for students of media studies and contemporary theatre.
Page Count:
0
Publication Date:
2004-01-01
Publisher:
Taylor & Francis Inc
ISBN-10:
0203500032
ISBN-13:
9780203500033
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