
The book is an introduction to the work in the system of 3ds Max 2009 / 3ds Max Design 2009. It is intended for those users 3ds Max, who have no skills of three-dimensional modeling and experience with 3ds Max. After reading this book, the reader will be able to create their own scene of average complexity, create in these scenes, light sources, to use materials to control the cameras and the visualization as a static image, and computer animation. The book begins with a description of the user interface 3ds Max in an amount sufficient to quickly get started with the system. Then you will learn how to create simple 3D-objects using splines, NURBS-modeling primitives and nets, as they moved and converted into three-dimensional space to produce the desired three-dimensional scene. Explained in detail the principles of the use of modifiers - moschneyschego 3ds Max modeling tools.
Page Count:
546
Publication Date:
2018-01-16
Publisher:
Book on Demand Ltd.
ISBN-10:
5519526273
ISBN-13:
9785519526272
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