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The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the best-selling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization, which places the action of the game in the context of his fully-realised fantasy setting, Midkemia.Feist has legions of fans. Long-time readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable, as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters.--Brendan J. LaSall, Amazon.com
A clandestine organization known as the Mockers faces a lethal threat that forces them to navigate the treacherous political landscape of Krondor. As the kingdom teeters on the brink of chaos, the protagonist must balance personal survival with the preservation of the realm against a shadowy cabal. The narrative follows a traditional third-person perspective, tracking the movements of various agents and warriors through the sprawling city and its subterranean networks. The world operates under strict magical and social hierarchies, where the influence of ancient powers and the weight of royal decrees dictate the limits of individual agency.
Reception for this title is polarized, reflecting its unique origin as a novelization of a role-playing video game. Critics often point to the unmistakable influence of game mechanics, noting that the narrative structure occasionally prioritizes combat encounters over character development. While long-time readers of the Midkemia series appreciate the return of familiar figures like Pug and Locklear, newcomers may find the entry point challenging due to the dense history involved. The work is generally viewed as a functional expansion of the game's world, though it is frequently contrasted with the author's more expansive standalone novels.
Page Count:
352
Publication Date:
1999-01-01
Publisher:
Voyager
ISBN-10:
0002246996
ISBN-13:
9780002246996
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