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This book serves as a practical guide for Commodore 16 users seeking to understand and implement game development through BASIC programming. The author, Jim Gregory, provides a structured approach to creating software for the Commodore 16 home computer, focusing on the machine's specific hardware capabilities and memory constraints. The text functions as a technical manual, offering code listings and logic explanations to assist hobbyists in building interactive applications.
What You Will Find
The content reflects the era's focus on self-directed learning and the democratization of software development through printed code listings. It remains a representative example of 1980s computing literature designed to bridge the gap between hardware specifications and user-created entertainment.
Page Count:
176
Publication Date:
1985-01-01
Publisher:
HarperCollins Distribution Services
ISBN-10:
0003830845
ISBN-13:
9780003830842
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