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Twelve ultra-smart, ultra-competitive kids have been selected to take part in a survival competition called Life Games.Not only will they have to overcome the dangers of life on a tropical island, they'll also have to face the evil presence that lives there...waiting for its next victim.
Twelve highly competitive teenagers find their survival skills tested when a high-stakes competition on a remote tropical island turns into a fight for their lives against a malevolent force. The protagonists, selected for their intelligence and drive, must navigate the physical hazards of the island while contending with a supernatural entity that stalks them from the shadows. The narrative follows their descent from organized competition into chaotic survival, highlighting the breakdown of social order under extreme pressure. The story utilizes a third-person perspective to track the shifting alliances and mounting paranoia among the group as they realize the game is rigged against them.
This work aligns with the established conventions of the author's teen horror catalog, focusing on high-concept premises and rapid narrative momentum. The premise suggests a focus on the psychological toll of survival scenarios rather than deep character studies. Readers likely encounter a fast-paced plot that prioritizes immediate threats and suspenseful encounters over complex world-building. The genre markers indicate a target audience seeking accessible, thrill-driven fiction that emphasizes the vulnerability of its young protagonists.
Page Count:
145
Publication Date:
2001-05-17
Publisher:
HarperCollins Canada / Fiction
ISBN-10:
0006485987
ISBN-13:
9780006485988
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