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The gripping climax to the glorious epic adventure set in Elundium, Mike Jefferies’ popular fantasty world.Threads of Magic saw the crippled sweep’s boy, Drib, testing his powers of magic under the watchful eye of Nevian, Master of Magic. Now, as they move towards Candlebane Hall, the stage is set for a gripping climax in which the powers of the evil Company of Murderers must be quashed once and for all.
The final confrontation between the forces of light and the malevolent Company of Murderers reaches its breaking point at the gates of Candlebane Hall. Drib, a former sweep’s boy who has spent his life navigating the limitations of his physical disability, must now fully harness his burgeoning magical abilities. Guided by his mentor, the Master of Magic Nevian, he faces the daunting task of dismantling an entrenched evil that threatens the stability of Elundium. The narrative follows their progression toward the stronghold, building tension as the stakes for the realm escalate into a decisive conflict.
This work serves as the concluding chapter of a series that emphasizes the growth of its central protagonist within a classic fantasy framework. The narrative relies on established genre tropes, focusing on the transition of a marginalized character into a figure of significant magical influence. Readers of the Elundium series likely appreciate the consistent world-building and the resolution of long-standing conflicts involving the Company of Murderers. The pacing reflects the urgency of a final siege, prioritizing the culmination of the primary plot threads over secondary character arcs.
Page Count:
320
Publication Date:
1998-07-06
Publisher:
Voyager
ISBN-10:
0006482198
ISBN-13:
9780006482192
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