
As an Amazon Associate and affiliate partner, Menrva Books earns from qualifying purchases. Learn more
No description available.
A desperate mission to save the Earth from a sentient, planet-sized computer requires the reader to navigate a series of high-stakes decisions. The protagonist must infiltrate the mechanical consciousness of Earthbrain, facing hostile automated defenses and complex logic puzzles to prevent global catastrophe. The narrative employs a second-person perspective, placing the reader directly in the role of the operative tasked with disabling the rogue artificial intelligence. Success depends on the reader's ability to manage limited resources and choose the correct path through a branching, non-linear structure.
This title represents a classic entry in the interactive fiction boom of the late 1980s, utilizing the popular gamebook format to engage readers in a high-stakes science fiction scenario. The narrative relies on the tension of the second-person perspective to maintain momentum as the reader navigates the complex, mechanical environment of the antagonist. Its structure suggests a focus on tactical problem-solving rather than deep character development, typical of the genre's emphasis on player agency. The work likely appeals to those interested in the history of interactive storytelling and the specific aesthetic of 1980s science fiction gaming.
Page Count:
160
Publication Date:
1987-07-30
Publisher:
HarperCollins Publishers
ISBN-10:
0006928641
ISBN-13:
9780006928645
No comments yet. Be the first to share your thoughts!