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At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay. Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo. The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
A group of exploited virtual gold farmers across the globe unite to challenge the oppressive corporations controlling their digital labor. Mala, a skilled teenager from India, joins forces with other young gamers from China and the United States to resist the brutal conditions of their electronic sweatshops. Guided by the mysterious Big Sister Nor, they navigate a dangerous landscape of corporate espionage and physical threats. The narrative follows their transition from isolated workers to a coordinated movement, utilizing their collective knowledge of virtual economies to execute a high-stakes plan against their employers.
This novel is frequently noted for its prescient examination of digital labor and the socioeconomic implications of virtual economies. Readers often highlight the author's ability to translate complex economic concepts into an accessible, fast-paced narrative for a younger audience. The work is recognized for its focus on grassroots organization and the power of collective action in a globalized, technological age. Critics and readers alike appreciate the technical detail regarding gaming culture and the realistic portrayal of the risks faced by those operating within the shadow economy. The story remains a significant entry in the genre for its blend of social commentary and high-stakes adventure.
Page Count:
475
Publication Date:
2010-05-11
Publisher:
n/a
ISBN-10:
0007362110
ISBN-13:
9780007362110
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