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America's long sent its best SMASH agents overseas to deal with the European crisis. As of today, they decided dismantling your operation was more important than containing the Bastogne Broach. Now you're dealing with the real professionals. Paul Tsabo: Bureaucromancer. Political activist. Loving father. His efforts to decriminalize magic have made him the government's #1 enemy - and his fugitive existence has robbed his daughter of a normal life. Aliyah Tsabo-Dawson: Videogamemancer. Gifted unearthly powers by a terrorist's magic. Raised by a family of magicians, she's the world's loneliest teenager - because her powers might kill anyone she befriends. The Unimancers: Brain-burned zombies. Former 'mancers, tortured into becoming agents of the government's anti-'mancer squad. An unstoppable hive-mind. When Paul accidentally opens up the first unsealed dimensional broach on American soil, the Unimancers lead his family in a cat-and-mouse pursuit all the way to the demon-haunted ruins of Europe - where Aliyah is slowly corrupted by the siren call of the Unimancers...
Paul Tsabo, a bureaucromancer and political activist fighting to decriminalize magic, finds his fugitive existence and his daughter's life endangered when he accidentally opens a dimensional broach on American soil. His efforts have made him the government's primary target, and now, with his daughter Aliyah, a videogame-mancer with dangerous powers, he is pursued by the government's elite anti-'mancer squad, the Unimancers. This pursuit leads them to Europe, where Aliyah is increasingly tempted by the dark influence of the Unimancers, who are themselves former 'mancers corrupted into a hive mind.
The premise sets up a high-stakes urban fantasy thriller with a strong focus on family dynamics amidst magical conflict. The narrative appears to blend political intrigue with supernatural elements, suggesting a fast-paced plot driven by pursuit and internal character struggles. The exploration of a unique magic system, 'bureaucromancy' and 'videogamemancy,' hints at creative world-building. The story likely appeals to readers who enjoy complex magic systems, morally gray characters, and a blend of action and personal stakes.
Page Count:
462
Publication Date:
2016-01-01
ISBN-10:
0857665731
ISBN-13:
9780857665737
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