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This text investigates the technical implementation of high-performance graphics routines using C and C++ programming languages. The author, Roger T. Stevens, provides a comprehensive technical framework for developers aiming to bridge the gap between low-level hardware interaction and high-level graphical output. By utilizing specific memory management techniques and direct hardware access, the book argues for a structured approach to building efficient rendering engines from the ground up.
What You Will Find
Scope Limits
Experts recognize this work as a period-specific technical manual that provides deep insight into the mechanics of early graphics programming. Readers frequently note the high level of technical density, making it a useful reference for those interested in the historical evolution of rendering techniques.
Page Count:
500
Publication Date:
1991-12-01
Publisher:
Prentice-Hall
ISBN-10:
0130054976
ISBN-13:
9780130054975
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