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Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.
This book investigates the fundamental social dynamics and interaction patterns that emerge when individuals inhabit and communicate within shared virtual environments. Ralph Schroeder, a researcher specializing in digital media and social interaction, synthesizes existing empirical studies to evaluate how avatar-mediated presence alters human behavior. The text provides a comprehensive framework for analyzing the intersection of computer-generated spaces and human sociality, addressing both the technical constraints of various platforms and the broader ethical implications of virtual existence.
What You Will Find
Experts recognize this work as a foundational text for understanding the sociological dimensions of virtual environments and avatar-mediated interaction. Scholars frequently cite the book for its clear synthesis of complex research, making it a standard reference for students and professionals in human-computer interaction.
Page Count:
336
Publication Date:
2010-11-04
Publisher:
Oxford University Press
ISBN-10:
0195371283
ISBN-13:
9780195371284
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