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Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Learn C# programming basics, terminology, and coding best practices Become confident with Unity fundamentals and features in line with Unity 2021 Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity Book Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Un
This book guides readers through learning C# programming and Unity game development by building 3D games from scratch. The sixth edition is updated for Unity 2021 and introduces modern C# features, including a new chapter on file I/O for binary data. It covers core programming concepts like variables, classes, and object-oriented programming, alongside Unity fundamentals such as game design, lighting, player movement, and collision detection. Readers will apply their knowledge by scripting game mechanics, creating procedural elements, and developing smart enemies and projectiles to build a first-person shooter game prototype.
This book is presented as a popular and bestselling choice for those new to C# and Unity game development. The updated sixth edition aims to provide a clear, step-by-step learning path, incorporating modern C# features relevant to Unity 2021. The inclusion of a new chapter on file I/O and error handling suggests a focus on practical, robust programming skills. The book's structure, culminating in the creation of a game prototype, indicates a hands-on approach to learning.
Page Count:
428
Publication Date:
2021-10-29
Publisher:
Packt Publishing
ISBN-10:
1801812969
ISBN-13:
9781801812962