
How To Write Adventure Games This book is designed to teach readers who have started programming in BBC BASIC how to create and write fairly complicated adventure games, though the text is structured so that simple games can be written after reading only the first few parts. Three games are created in the book: CAVES, a game of exploration through a random network of caves and passages in search of treasure and allies; MINI, a simple four-room adventure; and ROMAN, a complex adventure set in Ancient Rome. Unlike other books on the subject, the reader is taken far beyond programming any specific adventure game. A multi-purpose 'shell' adventure program and a database creation program are provided for use when compiling any adventure. Several chapters are devoted entirely to plotting and puzzle creation, with the stress on new and different puzzle types. HOW TO WRITE ADVENTURE GAMES is the complete book on the subject and particularly easy to follow.
This book investigates the technical and creative methodologies required to design and program complex adventure games using BBC BASIC. The author, Peter Killworth, provides a structured framework that transitions the reader from basic programming concepts to the development of sophisticated, multi-room interactive environments. By focusing on both the logic of game engines and the narrative architecture of puzzles, the text serves as a comprehensive guide for hobbyist developers.
What You Will Find
Scope Limits
This text is recognized as a foundational resource for early home computer enthusiasts interested in text-based adventure design. Experts highlight the book's practical utility in providing reusable code structures that simplify the creation of complex game logic.
Page Count:
192
Publication Date:
1984-01-01
Publisher:
Penguin Books
ISBN-10:
0140078142
ISBN-13:
9780140078145
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