
Introduces the elements of LOGO, an interactive and procedural program language and programming system designed as an educational tool that enables even young children to utilize Apple computers
How can a procedural programming language be structured to facilitate computational thinking in novice users, specifically children? Hal Abelson, a professor of computer science and education expert, presents a comprehensive framework for the LOGO language. The text utilizes a pedagogical approach that emphasizes procedural thinking, geometric exploration, and interactive problem-solving to demystify the mechanics of Apple computer systems for early learners.
What You Will Find
Scope Limits
Experts recognize this text as a foundational manual for the implementation of LOGO in educational settings. Readers frequently note the clarity of the instructional design, which remains accessible for beginners while providing sufficient technical depth for educators to build complex curricula.
Page Count:
224
Publication Date:
1982-01-01
Publisher:
Byte Books
ISBN-10:
0070004250
ISBN-13:
9780070004252
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