
Competitive action, dexterity, imagination, judgement and skill play a superbly addictive role in this specially selected collection of 20 colourful programs. Whether you are combatting hostile aliens, picking your way through a world of adventure "in the dark", or playing games of chance, you will not be disappointed. Unlike so many books of listings, these games, colour graphics and sound programs are worth saving on tape for all time. And to help you do so with no fear of bugs or faults, there are 'program rescue' programs too. It is a collection for arcade fanatics, players who prefer to develop thinking skills, and all users interested in exploring the extraordinary facilities of Acorn's new Electron.
This book investigates the practical application of programming for the Acorn Electron computer by providing a curated collection of functional code listings. Editor Lee Calcraft compiles twenty distinct programs designed to demonstrate the hardware's capabilities in graphics, sound, and interactive logic for home users.
What You Will Find
Scope Limits
Experts and hobbyists recognize this work as a period-specific resource for early 1980s home computing enthusiasts. Readers frequently note the utility of the included 'program rescue' tools for maintaining code integrity on cassette-based storage systems.
Page Count:
128
Publication Date:
1983-01-01
Publisher:
Penguin Books
ISBN-10:
014007807X
ISBN-13:
9780140078077
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