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The essays take on several points of game and film intersection, looking at story lines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, video game to film) but it is even more about narrative, drawing attention to the ways, workings and possibilities of telling a story in the present moment
This collection explores the intricate relationship between video games and cinema, examining how these two powerful mediums influence and adapt from one another. The essays delve into various points of intersection, including narrative structures, visual aesthetics, gameplay mechanics, and production processes. While adaptation from game to film and vice-versa is a central theme, the book's primary focus is on narrative, highlighting the diverse ways stories are told and the evolving possibilities of contemporary storytelling.
The essays in this collection are likely to appeal to scholars and enthusiasts of both film studies and game studies, offering a nuanced perspective on the cross-pollination of these popular art forms. The focus on narrative suggests a deep dive into storytelling techniques, making it a valuable resource for understanding how stories are constructed and translated across different media. The examination of adaptation and mechanics provides a solid foundation for appreciating the complexities of interactive and cinematic experiences. This work contributes to the ongoing discourse on digital media and its cultural impact.
Page Count:
226
Publication Date:
2013-01-01
ISBN-10:
078647114X
ISBN-13:
9780786471140
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