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This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create meaningful experiences for players? Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives. Game journalists describe the rhythms of gameplay, game designers explicate their designs, sociologists consider such topics as role-playing in virtual worlds, and players offer their hands-on opinions and rants. Each text is "teachable": it can act as a springboard for discussion, a class assignment, or a design project. Each text offers insights to the professional game designers or scholar as well. The book is organized around a series of "Topics" -- ideas fundamental to the study of games, or emerging areas of research -- each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader. "Interstitials" -- visual essays, documents, game ephemera -- act as counterpoint to the texts themselves.
This collection addresses the fundamental questions surrounding game analysis and criticism within the burgeoning field of game design. The book compiles thirty-two essays from a diverse array of authors, including game designers, journalists, fans, sociologists, and media theorists, to explore what games are, how they function, and their broader cultural impact. It serves as a companion to 'Rules of Play: Game Design Fundamentals' and offers a rich resource for both academic study and professional practice, examining game design through various critical lenses and historical perspectives.
The Game Design Reader is recognized for filling a significant gap in game design literature by providing a comprehensive collection of texts on game analysis and criticism. Its structure, designed to accompany 'Rules of Play', makes it a valuable resource for both students and practitioners in the field. The inclusion of diverse voices and perspectives, ranging from academic theorists to passionate fans, offers a multifaceted view of games and their cultural significance. The editors' selection of 'teachable' texts ensures its utility for pedagogical purposes, fostering discussion and practical application.
Page Count:
924
Publication Date:
2005-01-01
ISBN-10:
0262195364
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