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Explains the fundamental programming skills necessary for producing computer graphics and describes how to program a microcomputer to generate two-dimensional and three-dimensional graphics
This text investigates the fundamental programming techniques required to generate and manipulate graphical displays on early microcomputer hardware. Roy E. Myers provides a structured approach for users to transition from basic programming concepts to the implementation of complex visual outputs. The book utilizes the Apple II architecture as a primary case study to demonstrate how software instructions translate into screen-based geometry and pixel manipulation. It serves as a technical manual for understanding the intersection of hardware constraints and graphical software development.
What You Will Find
Experts recognize this work as a foundational text for understanding the limitations and capabilities of early 8-bit computing environments. Readers frequently note the technical density of the prose, which assumes a baseline familiarity with assembly or BASIC programming languages.
Page Count:
0
Publication Date:
1982-01-01
Publisher:
Addison-Wesley
ISBN-10:
020105096X
ISBN-13:
9780201050967
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