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This text investigates the fundamental principles and programming techniques required to implement graphical displays on microcomputer systems. Roy E. Myers provides a structured approach for developers to bridge the gap between hardware capabilities and visual output. The book utilizes a systematic framework to explain how mathematical concepts translate into screen coordinates and pixel manipulation. It serves as a technical manual for those seeking to understand the low-level logic governing early microcomputer graphics.
What You Will Find
Experts recognize this work as a foundational text for understanding the constraints and capabilities of early microcomputer hardware. Readers frequently note the technical density of the prose, which assumes a working knowledge of programming logic and basic geometry.
Page Count:
282
Publication Date:
1982-01-01
Publisher:
Addison-Wesley Pub. Co
ISBN-10:
0201050927
ISBN-13:
9780201050929
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